One line
Run a small country for ten years. Plant stories, turn spies, calm the bond market and outlast the fake feeds.

Short
Run a small country for ten years and survive the truth. Plant stories, turn spies, calm the bond market and outlast the fake feeds, before the voters, the lenders or a squirrel in the substation finish you off. A turn-based strategy game of money, spies and lies.

Long
Every government lies. Yours just has to lie better.
You run a small country for ten years: forty quarters, two elections, and a bond market that never sleeps. Your rivals plant stories about you. Your spies plant stories about them. The feeds believe whoever posts first.

Can you keep the lights on, the lenders calm and the truth just about survivable?

Your weapons

- The lie. Plant a story, seed some doubt, post as the government and hope it lands. Get traced, and you become the story.
- The spy. Up to six agents and a spymaster called Mr Grey, who hears things nobody else hears. Not all of it is true. Agents get arrested. Some get turned.
- The budget. Taxes, borrowing and six spending lines. Every pound shows what it buys, and the bond market reads every line.

Your problems

- Breaking news, against the clock. A strait is mined. A deepfake of your Chancellor goes viral. Decide.
- Voters with long memories. Rising parties, angry movements and the foreign money behind them. Then an election.
- Consequences you can trace. Every hit tells you what caused it, who reacted and how to answer.

And when it all goes wrong
Some stories end in triumph, some in disgrace, and some in a vote decided by a man who thought he was choosing the tea-room soup. Collect the absurd endings: the squirrel, the goat, and the ambassador's parrot that repeats everything said near the telephone.

In the box

- 11 fictional countries: every leader, party, paper and platform invented
- Turn-based: a quarter takes as long as you like, until breaking news starts its clock
- Four difficulties, from Easy to I'm Awesome, plus Guide me
- Two expansions in the full game: Shadow Warfare (the information war and hidden money) and Deep Warfare (rising parties, spreading unrest, spies everywhere)
- 98 Steam achievements, over 200 in-game badges, and Steam Cloud saves
- Full English and German
The lies never changed. Only the speed.

Features
- The lie. Plant a story, seed some doubt, post as the government and hope it lands. Get traced, and you become the story.
- The spy. Up to six agents and a spymaster called Mr Grey, who hears things nobody else hears. Not all of it is true. Agents get arrested. Some get turned.
- The budget. Taxes, borrowing and six spending lines. Every pound shows what it buys, and the bond market reads every line.
- Breaking news, against the clock. A strait is mined. A deepfake of your Chancellor goes viral. Decide.
- Voters with long memories. Rising parties, angry movements and the foreign money behind them. Then an election.
- And when it all goes wrong: Some stories end in triumph, some in disgrace, and some in a vote decided by a man who thought he was choosing the tea-room soup. Collect the absurd endings: the squirrel, the goat, and the ambassador's parrot that repeats everything said near the telephone.
